Recharge II

Passive

★10

Landing a critical hit will restore 10% - 50% of your HP and mana.

Learned by
Resurgence

Passive

★10

You become more powerful as your HP decreases in battle.

Learned by
Monsters use
Saboteur II

Passive

★10

Your attacks deal extra damage to opponent Ward and may decrease their defenses.

Causes
T. Def ↓
T. Def ↓↓
Learned by
Monsters use
Sacreseal

Magic

★10

120 mana

Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants Ward for one turn.

Holy

Causes
Blind
Learned by
Deity Lvl 225
Monsters use
Sacreseal II

Magic

★10

180 mana

Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants Ward for two turns.

Holy

Causes
Blind
Learned by
Deity Lvl 235
Monsters use
Pets use
Sacrestrike

Attack

★10

120 mana

Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants Ward for one turn.

Holy

Causes
Blind
Learned by
Deity Lvl 225
Monsters use
Sacrestrike II

Attack

★10

180 mana

Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants Ward for two turns.

Holy

Causes
Blind
Learned by
Deity Lvl 235
Monsters use
Pets use
Sortie

Attack

★10

40 mana

Atack from the shadows, possibly dealing critical damage and giving Ward for 1 turn.

Learned by
Realmshifter Lvl 225
Monsters use
Spark VI

Magic

★10

180 mana

Deals massive lightning damage.

Lightning

Bought from Arcanist
5,000,000,000 gold
Pets use
Spiked Shield

Attack

★10

90 mana

Attack with a barbed shield, converting 15% of your available Ward to raw damage.

Learned by
Gilgamesh Lvl 225
Spiked Shield II

Attack

★10

120 mana

Attack with a barbed shield, converting 20% of your available ward to raw damage

Learned by
Gilgamesh Lvl 230
Spiked Shield III

Attack

★10

160 mana

Attack with a barbed shield, converting 30% of your available ward to raw damage

Learned by
Gilgamesh Lvl 240

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