Spiked Shield II

Attack

★10

120 mana

Attack with a barbed shield, converting 20% of your available ward to raw damage

Learned by
Gilgamesh Lvl 230
Spiked Shield III

Attack

★10

160 mana

Attack with a barbed shield, converting 30% of your available ward to raw damage

Learned by
Gilgamesh Lvl 240
The Heretic

Passive

★10

Spells cost 25% less mana.

Learned by
Transference III

Magic

★10

220 mana

Deals non-elemental magic damage and recovers Ward. (Recovers 15% Ward)

Bought from Arcanist
2,400,000,000 gold
Tremor VI

Magic

★10

180 mana

Deals massive earthen damage.

Earthen

Bought from Arcanist
5,000,000,000 gold
Pets use
Ultima

Multi-round Magic

★10

360 mana

Deal mixed damage of all elements, deals extra damage to those weak against any element. Requires 2 turns in battle.

Learned by
Deity Lvl 245
Monsters use
Ultima II

Multi-round Magic

★10

400 mana

Deal mixed damage of all elements, deals extra damage to those weak against any element. Requires 3 turns in battle.

Learned by
Deity Lvl 250
Monsters use
Unstable Channel

Buff

★10

Yeah we dont know, it buffs t.? ^^^

Unstable Omnimancy

Passive

★10

You have abanadoned the traditions of the elements. For every turn in battle, you may be resistant, weak, or immune to some elements.

Learned by
Upward Strike II

Attack

★10

Attack with both hands gripped tightly, dealing paltry to immense damage. Requires 2 turns in battle.

Valhallan Dissonance

Passive

★10

Your follower is slightly stronger and may attack more often, it will also become more powerful as your HP decreases in battle.

Learned by
Valhallan Protection

Passive

★10

Any follower has the chance to protect you in battle.

Learned by
Monsters use

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