Tremor VI

Magic

★10

180 mana

Deals massive earthen damage.

Earthen

Bought from Arcanist
5,000,000,000 gold
Ultima

Multi-round Magic

★10

360 mana

Deal mixed damage of all elements, deals extra damage to those weak against any element. Requires 2 turns in battle.

Learned by
Deity Lvl 245
Monsters use
Ultima II

Multi-round Magic

★10

400 mana

Deal mixed damage of all elements, deals extra damage to those weak against any element. Requires 3 turns in battle.

Learned by
Deity Lvl 250
Monsters use
Unstable Channel

Buff

★10

Yeah we dont know, it buffs t.? ^^^

Unstable Omnimancy

Passive

★10

You have abanadoned the traditions of the elements. For every turn in battle, you may be resistant, weak, or immune to some elements.

Learned by
Upward Strike II

Attack

★10

Attack with both hands gripped tightly, dealing paltry to immense damage. Requires 2 turns in battle.

Valhallan Dissonance

Passive

★10

Your follower is slightly stronger and may attack more often, it will also become more powerful as your HP decreases in battle.

Learned by
Valhallan Protection

Passive

★10

Any follower has the chance to protect you in battle.

Learned by
Monsters use
Verse

Magic

★10

100 mana

Deals moderate non-elemental damage with the potential to hinder an opponent's defenses. Total damage is determined by both your attack and magic stats.

Learned by
Beowulf Lvl 225
Monsters use
Verse II

Magic

★10

160 mana

Deals great non-elemental damage with the potential to hinder an opponent's defenses. Total damage is determined by both your attack and magic stats.

Learned by
Beowulf Lvl 230
Verse III

Magic

★10

240 mana

Deals great non-elemental damage with the potential to hinder an opponent's defenses. Total damage is determined by both your attack and magic stats.

Learned by
Beowulf Lvl 240
Monsters use
Viperseal

Magic

★10

120 mana

Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants Ward for one turn.

Dragon

Causes
Blight
Learned by
Deity Lvl 225