Miracle

Healing

★★★

50 mana

Recover 250 health points and temporarily boost defenses.

Gives
T. Def ↑
T. Res ↑
Learned by
Cleric Lvl 100
Monsters use
Mute

Debuff

★★★

30 mana

Decreases the opponents magic power.

Causes
Mag ↓
Learned by
Archmage Lvl 40
Warlock Lvl 40
Osmostrike

Attack

★★★

40 mana

Attack, healing yourself in the process.

Learned by
Paladin Lvl 50
Rune Knight Lvl 50
Pets use
Outwill

Debuff

★★★

50 mana

Decreases the opponents resistance.

Causes
Res ↓
Learned by
Sorcerer Lvl 50
Protection II

Buff

★★★

50 mana

Greatly boosts physical defense.

Gives
Def ↑↑
Learned by
Centurion Lvl 75
Purify

Magic

★★★

25 mana

Deals moderate holy damage.

Holy

Learned by
Spellsword Lvl 75
Rampart

Ward

★★★

30 mana

Grants Ward for 1 turn and increases damage absorbtion to 35%.

Bought from Arcanist
0 gold
Rampart II

Ward

★★★

50 mana

Grants Ward for 1 turn and increases damage absorbtion to 50%.

Learned by
Centurion Lvl 60
Monsters use
Remedy

Healing

★★★

50 mana

Cures basic status ailments.

Cures
Burning
Frozen
Paralyzed
Poisoned
Blind
Stunned
Rot
Learned by
Ranger Lvl 150
Cleric Lvl 115
Hunter Lvl 105
Shadow

Magic

★★★

25 mana

Deals moderate dark damage.

Dark

Learned by
Mystic Lvl 75
Monsters use
Pets use
Sleep Dart

Debuff

★★★

50 mana

Throw a dart with the chance to cause an opponent to fall asleep (75% chance).

Causes
Asleep
Learned by
Scorcher Lvl 45
Wanderer Lvl 45
Rogue Lvl 45