A Handsome Trade
Chapter I: 993 DCE
It has been 11 years since the Falling corrupted this world.
Monsters and beasts of myths, stories, and legends rose from the ground to lay waste to all.
And so you start your journey forth.
- Defeat Blue Slime (10)
Chapter II: Goblins
Slimes seem easy enough to vanquish, but they are the least of your problems.
It seems the stronger you get, the more powerful the foes around you.
- Defeat Goblin (5)
Chapter III: Magic
These beasts also know of our magic.
But how? How have they learned our secrets?
- Defeat Goblin Mage (5)
Chapter IV: Lord of the Bandits
Bandits and barbarians still roam the land, pillaging both human and beastkind alike.
Defeating their lords should make rid of them.
- Defeat Bandit Lord (1)
Chapter V: Lord of Goblins
The goblin Lord is perhaps more dangerous than any lord of bandits.
- Defeat Goblin Lord (1)
A Soul's Worth
Eye for an Eye
For the Love of Commerce
Chapter VI: The Draconians
The great dragons created the Draconians in their image to combat both humankind and the Fomorians.
Ithra, the White Knight, created the Frozenguard to keep them at bay.
- Defeat Draconian (10)
Chapter VII: Mages of Draconia
With the power of dragons, the Draconians are naturally gifted in magic.
- Defeat Draconian Mage (10)
Chapter VIII: Lords of Draconia
Defeating the Draconians will not be easy.
If it were, the Frozenguard would have succeeded by now.
Making rid of their Lords should keep their invasion halted, at least.
- Defeat Draconian Lord (1)
A Cure for All
A Hunt for Mythril
A Monstrous Study
A Need for Mythril
A Study of Artifacts
Beast of the Sea
Chapter IX: The Arena
Humankind must keep the healthy sport of sparring up to fight the beasts of the falling.
Battle in the Arena to earn Souls, among other unique items.
- Acquire Soul (5)