1.70.0 - Aug. 29, 2019
  • Battle music
  • Network, data, battery, and performance improvements
  • Misc improvements and bug fixes
1.69.0 - Aug. 11, 2019
  • Level cap raised to 250
  • Tier 10 content
  • Added a “Light mode” option under high contrast settings
  • Bug fixes, performance improvements, and misc improvements
1.68.0 - July 13, 2019
  • Graphics updates
  • New items, monsters, and content
  • Post-raid summaries
  • Followers are now sent to Keep when purchasing new ones
  • Slight balance changes to Tier 8 Classes and Tier 9 Specializations
  • Small improvements to Party interface
  • Weapons can now be enchanted at Demonforges
  • New Sprite Packs
  • Misc improvements
  • Bug fixes
1.67.0 - June 15, 2019
  • New classes, items, specializations, spells, and monsters
  • Bug fixes and small improvements
1.66.0 - May 27, 2019
  • Ward: New battle dynamic that gives extra damage absorption based on new skills and new Off-hand equipment
  • New items and spells
  • June event
  • Adjustments to battle damage indicators
  • Overhauled blacksmith interface
  • New status effect for Earthen spells: Rot
  • New option to disable weather animations
  • Misc improvements and bug fixes
1.65.0 - May 18, 2019
  • Reduced orn prices for most classes
  • Players who have previously purchased these classes will receive orn refunds
  • Most classes now require a similar class in the previous tier
  • New items and monsters
  • Spell menu improvements
  • Reworked Tier 4 class spells and passives
  • Kingdoms can now create banners
  • Misc bug fixes & improvements
1.64.3 - April 28, 2019
  • Toned down weather animations for performance sake
1.64.0 - April 25, 2019
  • May event
  • New utility items
  • Weather effects
  • Raid HP bar is now realtime
  • Class weapon proficiencies
  • UI tweaks and adjustments
  • Bug fixes
1.63.0 - April 8, 2019
  • New Raid: Apollyon
  • Added Masterforging option in the Alchemist
  • New Final Quest
  • Gauntlets: Added hard mode and boss mode
  • New gear
  • Bug fixes and improvements
1.62.0 - March 24, 2019
  • April Raid
  • Fixed a item highlighting issue when bulk dismantling
  • UI tweaks and adjustments
1.61.0 - Feb. 27, 2019
  • March raid
  • Area control adjustments
  • Defending power is now based on player, kingdom, and faction influence
  • Rewards are based on all player activity within controlled areas
  • SFX overhaul
  • Kingdom war matchmaking improvements
  • Other misc bug fixes and improvements
1.60.2 - Feb. 12, 2019
  • Bug fixes
1.60.1 - Feb. 12, 2019
  • Bug fixes
1.60.0 - Feb. 12, 2019
  • Timed Events
  • Daily quests are now auto-accepted
  • Daily quests now adhere to user timezones
  • New sprite packs
  • New monsters and items
  • Misc bug fixes and improvements
1.59.0 - Feb. 2, 2019
  • Performance fix
1.58.0 - Feb. 2, 2019
  • Fresh coat of paint
  • New Specialization classes
  • New monsters and items
  • Followers can now be “released”, refunding some orns
  • The keep can now store more followers
  • Compass marks can now be removed
  • Some orns are now rewarded on Kingdom war defeat
  • Other misc bug fixes and improvements
1.57.1 - Jan. 19, 2019
  • Fixed mass dismantle
1.57.0 - Jan. 19, 2019
  • Multiple raids can now be active at a time
  • Added Daily Quests
  • New building type: the Alchemist
  • Reduced memory usage to avoid crashes on longer playtimes
  • Compass guides can now be added for certain points of interest
  • Visual and passive changes to the Gaia class
  • Buffed the Steadfast passive
  • Added plenty of new followers
  • New items
  • New notification options
  • Adjusted some class sprites
  • Other misc fixes and improvements
1.55.0 - Dec. 29, 2018
  • Tier 7 & Tier 8 classes
  • New bosses
  • New Tier 3 raid: Dracon
  • Increased drop rates for rarer items
  • Improved Sword in Stone rewards
  • New UI for changing classes and specialization
  • Dex/miss adjustments
  • Misc bug fixes and improvements
1.54.0 - Dec. 16, 2018
  • GPS improvements
  • Holiday sprite pack
  • Bug fixes and improvements
1.53.2 - Dec. 11, 2018
  • Fixed a touch sensitivity issue in the inventory menu
1.53.1 - Dec. 8, 2018
  • Fixed an issue where shops may not be enter-able
1.53.0 - Dec. 8, 2018
  • New monsters
  • New spells (and multi-round spells)
  • New weapons
  • Added an option to roughly show area bounds
  • Autodismantle will now favour the more rarer of an item’s materials
  • Participating in raids now requires 24 hours of kingdom membership
  • Added bulk dismantle/drop options to the inventory menu
  • Bug fixes and improvements
1.52.0 - Nov. 25, 2018
  • Class balance adjustments: reworked the passive abilities of Tier 5 & 6 classes
  • Battle server connectivity/reconnection improvements
  • New monsters, bosses, and gear
  • Fixed a gauntlet issue that may have resulted in statuses being applied erroneously
  • Fixed a quest tracking issue when multiple quests are accepted with similar requirements
  • Quests now award experience
  • Misc bug fixes
1.51.0 - Nov. 19, 2018
  • Adjustments to new Tier 6 class stats
  • Added a counter for monster based quests
  • Fixed issues with gauntlet loadouts
  • Added option to abandon quests
  • Other bug fixes
1.50.0 - Nov. 18, 2018
  • Quests, NPCs, and lore
  • New classes: Blademaster, Battlemage, Grand Mystic
  • New Raid: Arthus
  • New followers
  • New gear and items
  • Items can now be stored in the Keep
  • Dungeons (world gauntlets) can now be found in the world
  • Inventory UI improvements
  • Area names can now be reported
  • Bug fixes
1.36.1 - Nov. 6, 2018
  • Fixed an issue when configuring loadouts on new accounts
1.36.0 - Nov. 5, 2018
  • Gauntlet improvements
  • Gauntlets are now available on a 6 hour cooldown
  • UI improvements
  • New monsters, bosses, and gear
  • Kingdoms can now have their King changed
  • Bug fixes
1.35.0 - Oct. 29, 2018
  • Gauntlets
  • New monsters and gear
  • Misc bug fixes and improvements
1.34.0 - Oct. 21, 2018
  • Gear and spell loadouts (World, PVP, Raids)
  • New item: the Affinity Candle, which allows players to seed only their tier of monsters
  • New UI for Area Control
  • Added Super Potions
  • Added option to surrender from a Raid
  • Boss balance adjustments
  • Raids now give all participants XP
  • Misc other improvements
1.33.0 - Oct. 14, 2018
  • New class: The Majestic
  • New raid: Fomor
  • New boss and monsters
  • Adjustments to Kingdom matchmaking
  • Added an attack log to raids
  • Misc bug fixes and improvements
1.32.0 - Oct. 3, 2018
  • Added Pendants that grant status immunity
  • Added max amount of gold won in arena
  • Fixed an issue where clan wars did not contribute to the ranking as much
  • Added option to allow autoheal to consume more potions than may be needed
  • Adjusted the polymath achievement so it no longer requires purchasable classes
  • Misc tweaks and bug fixes
1.31.0 - Sept. 30, 2018
  • Raids, raid weapons, and equipment
  • Improvements to kingdom management
  • Kingdoms can no longer be destroyed while at war
  • Kingdoms now have a level
  • Tier 9(level cap increased to 225)
  • Bug fixes and improvements.
1.30.0 - Sept. 23, 2018
  • Kingdom Wars
  • New monsters and content
  • Misc tweaks and bugs fixes
1.29.0 - Sept. 13, 2018
  • Initial release of Kingdoms(guilds) Players can join and create Kingdoms, then claim land an gold for it. More to come…
  • A few new monsters and a boss
  • Dex now accounts for a chance to hit as well as a chance to miss
1.28.0 - Sept. 8, 2018
  • Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited)
  • Buildings now cost materials and are now constructed from the area UI
  • Gold in the keep now converts to daily income
  • Shrines can now be purchased from the shop
  • A faction reset can now be purchased from the shop
  • Damage indicators now use colour to identify element weaknesses/strengths
  • Other misc tweaks and bug fixes
1.27.0 - Sept. 2, 2018
  • New Subclass: the Berserker
  • Unstable Magic now deals more damage, but can self damage/debuff
  • Bug fixes regarding GPS services and location detecting
1.26.1 - Aug. 23, 2018
  • [Meta] Fixed issue where the player would not be notified of a new update
1.26.0 - Aug. 23, 2018
  • Arena overhaul
  • Battling in the arena no longer steals gold from opponents
  • Winning in the arena gives access to unique items, gear, and materials
  • The arena now requires the use of tokens to battle (every player will be given 10 with this update)
  • Owned buildings can be moved/relocated
  • The skill menu now allows sorting
  • Full Bend and Dragonslayer now do more damage
1.25.1 - Aug. 21, 2018
  • Subclasses can now be changed
  • Added stat breakdowns for subclasses
  • Slight balance adjustments to some spells
  • Bug fixes
1.25.0 - Aug. 20, 2018
  • Added character subclasses (must be level 100)
  • Removed compass option to address memory issues and softlocks
  • UI updates, including new character menu and effects
  • Autoheal can now be used by holding the quick item button
  • New spells and new mechanics for multi damage skills
  • Bug fixes
1.24.0 - Aug. 11, 2018
  • Tier 8 monsters and gear
  • Improved gear stat display in inventory and shop menus
1.23.0 - Aug. 8, 2018
  • New weapons and armor
  • Monsters will now seed at your tier more frequently
  • New building type: the Inn/Tavern
  • Misc bug fixes & improvements
1.22.0 - Aug. 2, 2018
  • New boss, weapons, and content
  • Improved the area icon for areas in which you own
  • Added some new alternative sprites
  • Added resource gathering points to the map
  • Other bug fixes and improvements
1.21.5 - July 31, 2018
  • Fixed some map projection & drifting issues
  • Other bug fixes
1.21.4 - July 30, 2018
  • Addressed some sprite “drifting” issues on the map
  • Fixed the compass
  • Forced a cache bust on the map data (to prevent blank screens some players are experiencing)
1.21.3 - July 29, 2018
  • Removed +/- counters from Keep dialogs
  • Fixed some map jankiness
1.21.2 - July 29, 2018
  • Performance & battery usage: reduced accelerometer polling
  • Purchased sprites can now be used by specialized classes
  • Bug fixes
1.21.1 - July 29, 2018
  • Fixed alpha level on some monster sprites
  • Fixed some map issues
1.21.0 - July 29, 2018
  • Added purchasable sprite packs to customize your character’s appearance
  • The map can now rotate with your device’s compass
  • Added the ability to rename followers
  • Misc content, bug fixes, and improvements
1.20.0 - July 23, 2018
  • Orna is now available in areas of Europe, Australia/Oceania, and South America
  • Quick heal menu now only contains healing items and requires a long press
  • Dragoon’s passive(now Slayer) now scales stats with Bosses defeated
  • Bug fixes & misc improvements.
1.19.2 - July 19, 2018
  • Fixed an issue where the UI may become unresponsive when claiming areas
1.19.1 - July 18, 2018
  • Shrines now last longer
  • Equipment is now saved when switching classes
  • Bug fixes
1.19.0 - July 17, 2018
  • New monsters and items
  • The keep now holds more gold
  • Shrines can no longer stack
  • UI improvements to counters and confirmation buttons
  • Misc bug fixes and changes
1.18.0 - July 11, 2018
  • New bosses, items, and monsters
  • Added options to auto-dismantle monster drops
  • Berserk monsters now become non-berserk if not defeated for some time
  • Added an option to hide your shop from the public
  • Added a few sorting options to the inventory screen
  • New rewards
  • Misc bug fixes and improvements
  • Update 1.18.1 July 12th, 2018 Edit
  • Added -5/+5 buttons to quantity selectors
  • Fixed an issue where locked items would not show the (L) indicator
1.17.1 - July 7, 2018
  • Fixed an issue when purchasing followers from bestiaries
1.17.0 - July 7, 2018
  • New spells
  • Higher tier class adjustments & balancing
  • New sprites for some classes
  • Increased item sell limit to 100 items
  • Increased item buy limit to 1000 items
  • Improved some higher tier gear
  • Quality-of-life improvements
  • Misc bug fixes & improvements
1.16.0 - July 3, 2018
  • New bosses, items, spells, classes, and class sprites
  • Fixed the button swappiness while in battle
  • Buffs and debuffs are now displayed more clearly in battle
  • Added a “Traveler’s pack” for new players (one time purchase)
  • Valkyrie/Paladin skill adjustments
  • Removed the ability to start battles with nearby travelers
  • Taking areas no longer steals gold
  • Bug fixes and misc improvements
1.15.0 - June 24, 2018
  • New boss, monsters, and items
  • Elemental armor
  • Increased the party limit to 6 players
  • Battle menu adjustments: the last used skill is now saved
  • Guts and Auto have been removed and replaced with a “Defend” option
  • Small balance adjustments
  • Misc bug fixes and improvements
1.14.0 - June 17, 2018
  • Dukes now have persistent HP, per area owned
  • New spell icons and fx
  • Elemental weapons now cause debuffs when using attack skills
  • Stronger location tampering detection + account flagging
  • Adjusted the visible range
  • Performance improvements
  • Origin towns can now be changed weekly
  • Misc bug fixes and improvements
1.13.0 - June 12, 2018
  • Rebalanced upgraded item stats
  • Added new bosses
  • Added Monster Remains: A new item that spawns a boss in your area
  • Added more information about specialization classes
  • Gave the Warlock a beard
  • Added new equipment
  • Panacea now cures all status effects
  • The Earthen element can now break opponent defenses
  • Monsters now “walk” more often
  • Misc bug fixes and improvements
1.12.0 - June 9, 2018
  • New monsters and items
  • New specialization class: the Warlock
  • Fixed an issue where the “Destroy” button showed for Blacksmiths you did not own (it didn’t do anything though)
  • Adjusted the upgrade bonus and cost of boss weapons
  • New battle background for water based monsters
  • Fixed an issue where “Step” passives could appear to overflow HP/mana
  • Keeps can now hold more gold
  • Blacksmiths now show the stat bonuses of upgrades
  • Adjusted the area in which shops can be created
  • Misc UI tweaks and bug fixes
1.11.1 - June 5, 2018
  • Added a secondary accessory slot
  • You can now destroy buildings you have built
  • Misc UI tweaks
  • Small balance and performance improvements
1.11.0 - June 2, 2018
  • The Keep: A new building type that allows players to store gold and followers
  • Added a leaderboard to show the top 100 players
  • Items can now be dismantled in bulk
  • Added an option to reduce game and battle animations
  • Added an option to change the menus to a “dark” mode
  • Added passive abilities to higher tier and faction classes
  • Building upgrades now cost gold
  • Non-magic abilities will now use the player’s weapon element
  • Misc bug fixes and improvements
1.10.0 - May 28, 2018
  • Added passive skills to most classes
  • Equipment/skills menu overhaul
  • Decreased the blacksmith’s upgrade times
  • Balance improvements to melee classes
  • Added new monsters, items, and weapons
  • Added “Specialization” classes to the Orn shop: existing classes with different aesthetics and tweaked skill trees
  • Bug fixes and UI improvements
1.9.1 - May 27, 2018
  • Re-balanced mage class HP
  • Slightly boosted warrior and thief class attack and magic defense stats
  • Fixed an issue where auto heal may use elixirs
  • Fixed an issue where the Orn shop’s “Mysterious chest” may yield sub par items
  • Typos
1.9.0 - May 26, 2018
  • Balance patch: decreased the damage potential of most spells
  • New building types + sprites: the Bestiary and the Blacksmith
  • Added an auto-heal option to the quick item menu
  • Improvements to the Arena matchmaking system
  • Party bonus: you will now receive a stat bonus when playing closely with your party
  • Orn shop improvements
  • Players can no longer run in the Arena
1.8.0 - May 22, 2018
  • Player genders and class streamlining to support them
  • Added an option to show monster levels on the map
  • Items can now be dismantled for a single material
  • Shrines and chests now appear more often
  • Prevented players from exploiting “The Traveler” reward
  • Other small improvements and bug fixes