- Timed Events
- Daily quests are now auto-accepted
- Daily quests now adhere to user timezones
- New sprite packs
- New monsters and items
- Misc bug fixes and improvements
- Fresh coat of paint
- New Specialization classes
- New monsters and items
- Followers can now be "released", refunding some orns
- The keep can now store more followers
- Compass marks can now be removed
- Some orns are now rewarded on Kingdom war defeat
- Other misc bug fixes and improvements
- Multiple raids can now be active at a time
- Added Daily Quests
- New building type: the Alchemist
- Reduced memory usage to avoid crashes on longer playtimes
- Compass guides can now be added for certain points of interest
- Visual and passive changes to the Gaia class
- Buffed the Steadfast passive
- Added plenty of new followers
- New items
- New notification options
- Adjusted some class sprites
- Other misc fixes and improvements
- Tier 7 & Tier 8 classes
- New bosses
- New Tier 3 raid: Dracon
- Increased drop rates for rarer items
- Improved Sword in Stone rewards
- New UI for changing classes and specialization
- Dex/miss adjustments
- Misc bug fixes and improvements
- GPS improvements
- Holiday sprite pack
- Bug fixes and improvements
- Fixed a touch sensitivity issue in the inventory menu
- Fixed an issue where shops may not be enter-able
- New monsters
- New spells (and multi-round spells)
- New weapons
- Added an option to roughly show area bounds
- Autodismantle will now favour the more rarer of an item's materials
- Participating in raids now requires 24 hours of kingdom membership
- Added bulk dismantle/drop options to the inventory menu
- Bug fixes and improvements
- Class balance adjustments: reworked the passive abilities of Tier 5 & 6 classes
- Battle server connectivity/reconnection improvements
- New monsters, bosses, and gear
- Fixed a gauntlet issue that may have resulted in statuses being applied erroneously
- Fixed a quest tracking issue when multiple quests are accepted with similar requirements
- Quests now award experience
- Misc bug fixes
- Adjustments to new Tier 6 class stats
- Added a counter for monster based quests
- Fixed issues with gauntlet loadouts
- Added option to abandon quests
- Other bug fixes
- Quests, NPCs, and lore
- New classes: Blademaster, Battlemage, Grand Mystic
- New Raid: Arthus
- New followers
- New gear and items
- Items can now be stored in the Keep
- Dungeons (world gauntlets) can now be found in the world
- Inventory UI improvements
- Area names can now be reported
- Bug fixes
- Fixed an issue when configuring loadouts on new accounts
- Gauntlet improvements
- Gauntlets are now available on a 6 hour cooldown
- UI improvements
- New monsters, bosses, and gear
- Kingdoms can now have their King changed
- Bug fixes
- Gauntlets
- New monsters and gear
- Misc bug fixes and improvements
- Gear and spell loadouts (World, PVP, Raids)
- New item: the Affinity Candle, which allows players to seed only their tier of monsters
- New UI for Area Control
- Added Super Potions
- Added option to surrender from a Raid
- Boss balance adjustments
- Raids now give all participants XP
- Misc other improvements
- New class: The Majestic
- New raid: Fomor
- New boss and monsters
- Adjustments to Kingdom matchmaking
- Added an attack log to raids
- Misc bug fixes and improvements
- Added Pendants that grant status immunity
- Added max amount of gold won in arena
- Fixed an issue where clan wars did not contribute to the ranking as much
- Added option to allow autoheal to consume more potions than may be needed
- Adjusted the polymath achievement so it no longer requires purchasable classes
- Misc tweaks and bug fixes
- Raids, raid weapons, and equipment
- Improvements to kingdom management
- Kingdoms can no longer be destroyed while at war
- Kingdoms now have a level
- Tier 9(level cap increased to 225)
- Bug fixes and improvements.
- Kingdom Wars
- New monsters and content
- Misc tweaks and bugs fixes
- Initial release of Kingdoms(guilds) Players can join and create Kingdoms, then claim land an gold for it. More to come...
- A few new monsters and a boss
- Dex now accounts for a chance to hit as well as a chance to miss
- Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited)
- Buildings now cost materials and are now constructed from the area UI
- Gold in the keep now converts to daily income
- Shrines can now be purchased from the shop
- A faction reset can now be purchased from the shop
- Damage indicators now use colour to identify element weaknesses/strengths
- Other misc tweaks and bug fixes
- New Subclass: the Berserker
- Unstable Magic now deals more damage, but can self damage/debuff
- Bug fixes regarding GPS services and location detecting
- [Meta] Fixed issue where the player would not be notified of a new update
- Arena overhaul
- Battling in the arena no longer steals gold from opponents
- Winning in the arena gives access to unique items, gear, and materials
- The arena now requires the use of tokens to battle (every player will be given 10 with this update)
- Owned buildings can be moved/relocated
- The skill menu now allows sorting
- Full Bend and Dragonslayer now do more damage
- Subclasses can now be changed
- Added stat breakdowns for subclasses
- Slight balance adjustments to some spells
- Bug fixes
- Added character subclasses (must be level 100)
- Removed compass option to address memory issues and softlocks
- UI updates, including new character menu and effects
- Autoheal can now be used by holding the quick item button
- New spells and new mechanics for multi damage skills
- Bug fixes
- Tier 8 monsters and gear
- Improved gear stat display in inventory and shop menus
- New weapons and armor
- Monsters will now seed at your tier more frequently
- New building type: the Inn/Tavern
- Misc bug fixes & improvements
- New boss, weapons, and content
- Improved the area icon for areas in which you own
- Added some new alternative sprites
- Added resource gathering points to the map
- Other bug fixes and improvements
- Fixed some map projection & drifting issues
- Other bug fixes
- Addressed some sprite "drifting" issues on the map
- Fixed the compass
- Forced a cache bust on the map data (to prevent blank screens some players are experiencing)
- Removed +/- counters from Keep dialogs
- Fixed some map jankiness
- Performance & battery usage: reduced accelerometer polling
- Purchased sprites can now be used by specialized classes
- Bug fixes
- Fixed alpha level on some monster sprites
- Fixed some map issues
- Added purchasable sprite packs to customize your character's appearance
- The map can now rotate with your device's compass
- Added the ability to rename followers
- Misc content, bug fixes, and improvements
- Orna is now available in areas of Europe, Australia/Oceania, and South America
- Quick heal menu now only contains healing items and requires a long press
- Dragoon's passive(now Slayer) now scales stats with Bosses defeated
- Bug fixes & misc improvements.
- Fixed an issue where the UI may become unresponsive when claiming areas
- Shrines now last longer
- Equipment is now saved when switching classes
- Bug fixes
- New monsters and items
- The keep now holds more gold
- Shrines can no longer stack
- UI improvements to counters and confirmation buttons
- Misc bug fixes and changes
- New bosses, items, and monsters
- Added options to auto-dismantle monster drops
- Berserk monsters now become non-berserk if not defeated for some time
- Added an option to hide your shop from the public
- Added a few sorting options to the inventory screen
- New rewards
- Misc bug fixes and improvements
- Update 1.18.1 July 12th, 2018 Edit
- Added -5/+5 buttons to quantity selectors
- Fixed an issue where locked items would not show the (L) indicator
- Fixed an issue when purchasing followers from bestiaries
- New spells
- Higher tier class adjustments & balancing
- New sprites for some classes
- Increased item sell limit to 100 items
- Increased item buy limit to 1000 items
- Improved some higher tier gear
- Quality-of-life improvements
- Misc bug fixes & improvements
- New bosses, items, spells, classes, and class sprites
- Fixed the button swappiness while in battle
- Buffs and debuffs are now displayed more clearly in battle
- Added a "Traveler's pack" for new players (one time purchase)
- Valkyrie/Paladin skill adjustments
- Removed the ability to start battles with nearby travelers
- Taking areas no longer steals gold
- Bug fixes and misc improvements
- New boss, monsters, and items
- Elemental armor
- Increased the party limit to 6 players
- Battle menu adjustments: the last used skill is now saved
- Guts and Auto have been removed and replaced with a "Defend" option
- Small balance adjustments
- Misc bug fixes and improvements
- Dukes now have persistent HP, per area owned
- New spell icons and fx
- Elemental weapons now cause debuffs when using attack skills
- Stronger location tampering detection + account flagging
- Adjusted the visible range
- Performance improvements
- Origin towns can now be changed weekly
- Misc bug fixes and improvements
- Rebalanced upgraded item stats
- Added new bosses
- Added Monster Remains: A new item that spawns a boss in your area
- Added more information about specialization classes
- Gave the Warlock a beard
- Added new equipment
- Panacea now cures all status effects
- The Earthen element can now break opponent defenses
- Monsters now "walk" more often
- Misc bug fixes and improvements
- New monsters and items
- New specialization class: the Warlock
- Fixed an issue where the "Destroy" button showed for Blacksmiths you did not own (it didn't do anything though)
- Adjusted the upgrade bonus and cost of boss weapons
- New battle background for water based monsters
- Fixed an issue where "Step" passives could appear to overflow HP/mana
- Keeps can now hold more gold
- Blacksmiths now show the stat bonuses of upgrades
- Adjusted the area in which shops can be created
- Misc UI tweaks and bug fixes
- Added a secondary accessory slot
- You can now destroy buildings you have built
- Misc UI tweaks
- Small balance and performance improvements
- The Keep: A new building type that allows players to store gold and followers
- Added a leaderboard to show the top 100 players
- Items can now be dismantled in bulk
- Added an option to reduce game and battle animations
- Added an option to change the menus to a "dark" mode
- Added passive abilities to higher tier and faction classes
- Building upgrades now cost gold
- Non-magic abilities will now use the player's weapon element
- Misc bug fixes and improvements
- Added passive skills to most classes
- Equipment/skills menu overhaul
- Decreased the blacksmith's upgrade times
- Balance improvements to melee classes
- Added new monsters, items, and weapons
- Added "Specialization" classes to the Orn shop: existing classes with different aesthetics and tweaked skill trees
- Bug fixes and UI improvements
- Re-balanced mage class HP
- Slightly boosted warrior and thief class attack and magic defense stats
- Fixed an issue where auto heal may use elixirs
- Fixed an issue where the Orn shop's "Mysterious chest" may yield sub par items
- Typos
- Balance patch: decreased the damage potential of most spells
- New building types + sprites: the Bestiary and the Blacksmith
- Added an auto-heal option to the quick item menu
- Improvements to the Arena matchmaking system
- Party bonus: you will now receive a stat bonus when playing closely with your party
- Orn shop improvements
- Players can no longer run in the Arena
- Player genders and class streamlining to support them
- Added an option to show monster levels on the map
- Items can now be dismantled for a single material
- Shrines and chests now appear more often
- Prevented players from exploiting "The Traveler" reward
- Other small improvements and bug fixes