There are many buildings to be found exploring, and a limited number can be built by players. Open the Dukedom menu in the upper right-hand corner of the main screen and select “Build”, then select the type of building you wish to build. Currently, only the Blacksmith, Shops, Bestiaries, Keeps, and Outposts can be built by players. Purchased shops have the option to be hidden from other players by its builder by checking a box in the shop’s options menu.
When purchased, a building will spawn randomly within the player’s view and can be moved to any other spot on the screen where another building does not exist. It will be named [Player Current Name]’s [Building]. If you change your name, the shop will keep the name you had when you built it. There is a limit to how many buildings can be placed within an area. Most buildings can be upgraded for gold, with exceptions noted below.
Shops, Bestiaries, and Keeps can be upgraded for gold and all follow this pricing model. To upgrade a shop, open it and select the Information tab.
Shops allow you to buy and sell items. They rotate a random stock of items, some of which become available as you level up and discover new gear. It is possible for shops to run out of limited stock items. A player can purchase a level 1 shop for 5,000 Orn and 25 wood, and upgrade it with gold.
You do not receive a commission from other player’s purchases. The advantage of leveling a shop is an expanded inventory with higher tier items. Spawned shops are less likely to have higher tier items. Every shop sells Small Health and Mana potions and torches by default. When you have access to Large HP and Mana potions, those become available as well. Otherwise, any tier gear, items, or materials can be found. Some items can be found in stock but are unavailable to buy if they are a higher tier than you are.
A Blacksmith upgrades gear for players. Upgrading costs different amounts of gear-specific materials, Orn, gold, and time based on its level. Upgrading an item increases its level and stats. Higher quality items cost more to upgrade. Each level after the first costs more to upgrade and gives a smaller bonus. Players can purchase a Blacksmith for 10,000 Orn, 50 wood, and 25 stone, and it cannot be upgraded.
Upgrading your Gear
The Bestiary sells pets which can randomly aid you in battle. Pets come in different tiers and have different abilities. They must be purchased with Orn and are replaced when you buy a new pet. Players can find Bestiaries while exploring or purchase a level 1 Bestiary for 5,000 Orn, 100 wood, and 25 hides. Spawned Bestiaries are less likely to stock high tier pets. The best way to find tier 5 pets is to level a purchased Bestiary to level 5 or higher. If a Player purchases a Keep, they can store their purchased pets there instead of losing them.
Keeps are new buildings that allow players to store their gold and pets, and they also provide a daily buff to increase monster attraction via. lighting the keep’s brazier. They cost 10,000 Orn, 100 stone, and 100 wood to purchase, which allows you to store 1 pet, and each subsequent level adds one more pet slot. You may only build a keep in your origin town, and only the player that purchased the Keep can access it. Keeps also give 1% of the stored gold and 100 Orn every 24 hours as their daily reward.
|1||10,000 Orn (Purchase)||1||100,000 Gold|
|2||100,000 Gold||2||200,000 Gold|
|3||200,000 Gold||3||300,000 Gold|
|4||300,000 Gold||4||400,000 Gold|
|5||400,000 Gold||5||500,000 Gold|
|6||500,000 Gold||6||600,000 Gold|
|7||600,000 Gold||7||700,000 Gold|
|8||700,000 Gold||8||800,000 Gold|
|9||800,000 Gold||9||900,000 Gold|
|10||900,000 Gold||10||1,000,000 Gold|
The Outpost is a building that acts as an extension of the keep. It may be built anywhere to access the Keep’s follower and item storage when away from the player’s hometown.
Inn & Tavern
The Inn/Tavern is a unique building in Orna. As of update 1.23.0, they can only be found in the wild. The Inn refills HP and Mana at a cost of 10 gold per missing point. The Tavern offers tips for nearby bosses and shrines at a cost of 1,000 gold per “tip”.
The Alchemist is a unique building in Orna that can only be found in the wild. It can imbue a weapon with an element for gold and elemental stones. It only works on items that do not have a pre-determined element assigned to them (ex: Deathbringer is always dark). Additionally, an item at level 10 can undergo “Masterforging” at the Alchemist which functions as a level 11 plus a small bonus to stats. Masterforging an item takes considerably more materials than a standard upgrade, yet is instant.
The Arcanist, similar in appearance to the Alchemist, can be found rarely around the world. A number of different spells can be bought at this establishment in exchange for gold. However, spells above the player’s level tier will appear as unavailable. The stock refreshes every few days, rotating the spells for sale.
Similar in appearance and function to the Alchemist. A masterforged item may be upgraded to “Demonforged” at the Demonologist for a further stat bonus. Like masterforging, demonforging requires a large amount of materials though the upgrade is instant.
The Dungeon is functionally the same as the gauntlet (accessed in the player menu). In exchange for a gauntlet key the player can battle a series of opponents - some from the world, some unique to the gauntlet. The number of floors and enemies found varies depending on the player’s tier. Upon completion, orn and randomly generated items are awarded. For five gauntlet keys “Hard Mode” or “Boss Mode” can be enabled rather than the standard gauntlet. Hard Mode disables the use of items but improves rewards - in Boss Mode all enemies encountered will be bosses. For 25 keys both can be enabled at once.