Status Buffs/Debuffs
Last modified: Aug. 29, 2020, 2:02 a.m.

NOT Updated for Game Version 2.5.9

Stat Boosts/Drops

Status boosts/drops are buffs/debuffs that affect damage taken and dealt in combat. They can have between one and three arrows symbolizing the adjustment of the stat in question. Permanent stat boosts/drops remain throughout the remainder of combat (or the rest of the gauntlet) unless cleared by panacea of ambrosia, while temporary stat boosts/drops (marked by a “t.” fade after some turns. Note that temporary stat boosts/drops have a set chance of fading each turn, rather than a minimum/maximum amount of turns they last.

↑ - 25% boost*
↑↑ - 50% boost
↑↑↑ - 100% boost
↓ - 20% drop
↓↓ - 80% drop
↓↓↓ - 100% drop

Dmg↑Dmg↑* - 50% boost to offense (magic and melee) and 5% DoT
All↑All↑ - 25% boost to all stats and 10% DoT
All⇈All⇈ - 50% boost to all stats and 25% DoT (capped at 999hp)

All⇈Gaits - 50% boost and a 90% drop to the relevant stats.

Elemental Buffs/Debuffs

Elemental Defenses are buffs that reduces damage from a specific element by 50%. They do not stack with elemental gear.

Elemental imbuements change elementless melee attacks to the element imbued. The skill No Affnity removes affinity. The skill Elementless removes the element from your weapon for that combat.

Damage over Time (DoT)

These Status Effects are purely damage over time. The damage is rounded to the nearest whole number

BleedBleeding - DoT for 2% of target’s HP.
PoisonPosioned - DoT for 2% of target’s HP.
RotRot - DoT for 2% of target’s HP.
BurnBurning - DoT for 5% of target’s HP.
CurseCursed - DoT for 10% of target’s HP.
All ⇈Berserk DoT for 10% of target’s HP.

When using multiple DoT’s these percentages may be lower.

Disabling

These status effects are purely disabling (causes the afflicted to lose a turn).

BlindBlind - 50% chance of missing.
FrozenFrozen - 50% chance of disabling the afflicted, 25% chance of fading per turn.
ParalyzeParalyzed - 25% chance of disabling the afflicted, 10% chance of fading per turn.
StunStunned - 50% chance of disabling the afflicted, 50% chance of fading per turn.
AsleepAsleep - 100% chance of disabling the afflicted, 50% chance of fading per turn.
PetrifyPetrified - 100% chance of disabling the afflicted, 20% chance of fading per turn.

Disabling and DoT

These status effects cause DoT and Disabling effects.

BlightedBlight - Sometimes disables the afflicted and causes 2% DoT.
ToxicToxic - Sometimes disables the afflicted and causes 10% DoT.