Status Buffs/Debuffs

What are Status Buffs/Debuffs

Status Effects are temporary debuffs with varying effects ranging from boosting stats to causing damage over time (DoT) or even causing the afflicted to lose a turn.

Stat Boosts/Drops

Status boosts/drops are buffs/debuffs that directly change your characters stats in combat. They can have between one and three arrows symbolizing the adjustment of the stat in question. Permanent stat boosts/drops remain throughout the remainder of combat.

The format for permanent boost/drop is - (stat icon) (stat abreviation) (arrow(s)).

For Example: Attack Up Att ↑↑= Attack Up 2 levels.

The are also temporary stat bonuses/drops which unlike permanent only last for a few turns (or sometimes unfortunately just the one turn you activate it).

The format for temporary boost/drop is - (stat icon) (T.) (stat abreviation) (arrow(s)).

For Example: Attack UpT. Att. ↑ = Temporary Attack Up 1
level.

Elemental Defenses

Elemental Defenses is a buff that reduces all damage from a specific Element.

These are the all the available Elemental Defenses.

Fire DefenseFire Def - Decrease all Fire damage taken.

Water/Ice DefenseWater Def - Decrease all Water/Ice damage taken.

Earth DefenseEarth Def - Decrease all Earth damage taken.

Lightning DefenseLightning Def - Decrease all Lightning damage taken.

Holy DefenseHoly Def - Decrease all Holy damage taken.

Dark DefenseDark Def - Decrease all Dark damage taken.

Damage over Time (DoT)

These Status Effects are purely damage over time. The damage is rounded to the nearest whole number

BleedBleeding - DoT for 2% of target’s Hit Points (HP).

PoisonPosioned - DoT for 2% of target’s HP.

RotRot - DoT for 2% of target’s HP.

BurnBurning - DoT for 5% of target’s HP.

CurseCursed - DoT for 10% of target’s HP.

BerserkBerserk DoT for 10% of target’s HP.

When using multiple DoT’s these percentages may be lower.

Disabling

These status effects are purely disabling (causes the afflicted to lose a turn).

BlindBlind - Sometimes disables the afflicted.

FrozenFrozen - Sometimes disables the afflicted.

ParalyzeParalyzed - Sometimes disables the afflicted.

StunStunned - Sometimes disables the afflicted.

AsleepAsleep - Disables the afflicted until they wake up.

PetrifyPetrified - Disables the afflicted until they are no longer petrified

Charging Moves - Disables the user until the move is used, the user is killed, or the user is disabled via another disabling status effect. This doesn’t appear as an actual debuff, but will be reflected in the battle log.

Disabling and DoT

These status effects cause DoT and Disabling effects.

BlightedBlight - Sometimes disables the afflicted. Also does 2% of the target’s HP, if the target is not disabled in the given turn.

ToxicToxic - Sometimes disables the afflicted. Also does 10% of the target’s HP, if the target is not disabled in the given turn.